Instead, this data is counted against the player’s Google Drive quota - you The state that the saved game represents for example, “Fighting the Goblinsĭevelopers are not charged for any saved game data that’s stored in the cloud. The only quota that game developers need to careĪbout is their Google Drive API quota. This folder can only be read and written by your game - it cannot be Read/Write isolationĪll Saved Games are stored in your players' Google Drive Application Dataįolder. In addition, Saved Games are insulated from direct Viewed or modified by other developers’ games, so there is additional protectionĪgainst data corruption. Offline, but will not be able to sync with Google Play games services until Your game can still read and write to a saved game when the player's device is Tampering by players so they cannot modify individual Saved Games. Once reconnected, Google Play games servicesĪsynchronously updates the saved game data on Google's servers. ![]() These conflicts can occur when a user is running more When using the Saved Games service, your game may encounter conflicts whenĪttempting to save data. Typically, data conflicts occur when an instance of your application is unable YourĪpplication must be able to resolve these conflicts in a way that provides the Than one instance of your application on different devices or computers. General, the best way to avoid data conflicts is to always load the latest dataįrom the service when your application starts up or resumes, and save data to To reach the Saved Games service while attempting to load data or save it. Google Play games services currently enforce size limits on binary data and cover Your application should make every effort to handleĬonflicts such that your users' data is preserved and that they have a good However, it is not always possible toĪvoid data conflicts. The structured metadata for a saved game contains these these properties: PropertyĪ unique string generated by Google Play games services for this saved Image sizes of 3 MB and 800 KB respectively. Use this ID to refer to the saved game in your gameĪ developer-supplied short name for the saved game, for example ![]() This value should represent how long the player has played Timestamp in milliseconds generated by Google Play games servicesįor when the saved game was last updated.Ī developer-supplied time (in milliseconds) to display on the saved This is not shown to players.Ī developer-supplied description of the saved game. ![]() This is an optional, developer-supplied property that contains For example, a played time value ofģ600000 will be displayed by Google Play games services as "1 hr". Google games achievements mini motor racing android#.Google games achievements mini motor racing how to#.
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